Category Archives: magic item

Magic Item: Dog Charm

“Ooww!” moaned Vilas in a rather high pitched voice. He did find himself in a bed with a pretty serving girl just as he had planned for tonight. Yet the circumstances were somewhat different. He laid on his stomach, the girl was applying bandages to the nether parts of his back and to complete the humiliation, his companion Osborn the Ranger sat on a chair across from the bed and grinned like a devil.

“It must have been the knife that damned kid sold me!” mused Vilas in an attempt to explain the failing of his magical lore, more to himself than to anyone else. “I bet it was not stolen at all. You can’t trust the thieves these days!”

Athough Kleftis, the God of Thieves, has no real clergy or organized cult he is said to recognize giving of stolen silver to the beggars, drunken shouting of his name and certain obscure rituals passed on from master thiefs to their apprentices. One of these is the creation of a dog charm.

It is said that to create a dog charm you have to carve a small wooden figurine of a dog using a stolen knife and then tie its mouth with a strand from a hanged thief’s rope. Furthermore, you can only work on the figurine during the night and you must finish it under a full moon. Also, you must not speak a word while working on the dog charm and when done, you should bury the knife on a crossroads. As it usually is with these rituals, nobody knows which of the steps are the important ones and which were simply picked up along the way.

A dog charm is useful to the thief in two ways. Firstly, it renders all mundane dogs disinterested in the person of the thief. Secondly, it helps the thief blend in whenever he tries to blend in, sneak about and generally be stealthy.

Rules: Every dog charm has 1d6 charges. Whenever a thief carrying the charm rolls for Stealth,  the charm automatically adds a one point bonus to his skill consuming one of the charges. When the charm has no charges left, it loses all its abilities. Anytime a character buys, creates or othervise procures a dog charm, there is a 20% chance that it is botched and works the other way around (making dogs extremely interested in the thief and substituting one point from the Stealth skill until the charges run out).


Magic Item: Linkstone

Pick reached his mount and turned around, one last time, to look at the mill and the ruined water wheel in the dim light of breaking dawn. After a while the apprentice, satisfied with the effect of his work, clucked to his horse and made for the road. The millstone pendant swung under his shirt on its leather cord as the words of the skinny, hungry-looking water spirit resounded in his ears: “I will always remember your deed, mage. Here, so you can remember me.” 

This inconspicuous item is actually a very powerful magic and any mage who comes into posession of one of these can consider himself lucky. Linkstone can only  be made by someone of great spiritual power who is connected to the mage for whom it is made by bond of gratitude, love or hate. As the name suggests, linkstone represents this link between the mage and the creator.

In pinch, mage can use his linkstone to draw upon the power of its creator and recall a spell of 3rd or lesser level that he has already cast that day. This returns the spell into mage’s memory and turns the link unusable for (level of the spell) days.  Also every time the linkstone is used in this fashion there is 10% chance it will be destroyed.

Creation of a linkstone is no small thing, as it represents a strong and potentionally dangerous spiritual connection to the creator.

Magic Item: Twin Blades

“Well, I’m sick of it. Do you know what they call us back in town?” said Vilas the Halfelf arching his eyebrow. “They call us the Ravens. And rightfully so, for, remind me, when was the last time that we ventured onto the Road and into the Forest and did not stumble over a dead body?”

Osborn shrugged and kept silent. Where the redheaded ranger was tall, lean and talkative, he was short, stocky and taciturn. And yes, as of recently, they both have developed a rather unusual knack for finding dead people. This time, there were two. 

It seemed that they came to the clearing together, set up the camp, started a fire and then casually proceeded to slaying each other. The one they found first was pinned to the trunk of an ancient oak with a longsword that run through his chest, but he still gripped his own weapon – a twin blade of the one that killed him.

They found the other man kneeling half-way to the camp. He died of blood loss trying to tie his belt around the stump of his right hand. Osborn guessed, from the position of man’s scabbard,  that it was his sword-hand and that the pinned man had cut it off as he got run through.

“I’m taking the blade.” Vilas informed him, already trying its balance. “You’ll have to pull yours from the tree, I’m afraid.”

Long time ago, when men still worshipped reptiles and newborn children were already able to speak, there lived two princes, twins, who were to inherit the greatest empire of that time. The snake folk of Ulan presented the twins with two identical swords called Zenith and Nadir. Each sword was over three feet long with cloudsteel blade and razor-sharp edge. These were the swords that the brothers eventually killed each other with during the civil war that ended their empire. And since that time, Zenith and Nadir continue that fight.

Zenith and Nadir are both +1 magical longswords. And both are cursed. Whoever has one of the blades in his possession starts having strange dreams about snakes, blood and revenge. Each sword subtly works at getting its master close to whomever carries its twin. When both the swords are drawn within sight of each other, they take over and compel their masters to fight to the death.  They will fight until one of them dies or both are unable to continue fighting.

Magic Item: Rug Trap

Barber was unhappy. Usually it was he who produced some obscure piece of magical paraphernalia to save the day or at least vex his foes. Now, thought the mage, he was on the proverbial other end of the stick.

His feet and ankles already turned into embroidery and he kept sinking into the rug that he so foolishly stepped on. Around him the swords rang as Tariq and his men fought the vizier’s guards. And he was helpless –  sinking into the damned quicksand carpet.

“I’m too young to become a wall decoration.” said the mage glumly as he sunk into the carpet up to his waist.

This 6′ to 3′ rug is expertly crafted with line of elegant oriental writing running along its borders. Whoever steps on the carpet must make a saving throw or be drawn into the fabric in 1-3 rounds, becoming an embroidered representation of themselves. Once the rug is “full” it won’t trap anyone else until its prisoner is released.

While in the rug, the captured can hear and see, but cannot move or speak. They need no food or water and do not age. Releasing someone from the rug is accomplished by uttering a command word that is inscribed in the oriental writing adornig the carpet (deciphering of which is no easy task) or by casting Dispel Magic.

Magic Item: Monstrous Manual

“Poor kid. How old do you think? Fourteen, fifteen?” mused Vilas the Halfelf as he crouched next to the fallen rider resting his chin in his palms, his elbows supported against his thighs. 

“About that age, Redhead, yes. Used to riding, with nice high boots.” observed Osborn, scratching his two week’s beard. “And it wasn’t the fall that killed him, look.”  Young rider’s fine green cloak had two small holes in it and, when pulled aside, revealed two leather-fletched bolts burried deep in the boy’s back.

“Seems to me the thing he’s clutching to his chest might have something to do with why he’s dead. Turn him arround and see what it is, Os.”

There was a book in the dead rider’s hands. It was quite thin, bound in worn leather and all in all of rather unassuming appearance. Before the rangers had any more time to investigate, there was a sound of hooves from behind the bend.

These tomes are well known and sought after by adventurers and monster-hunters. Penned by the famous slayer of monstrosities, Konrad of Loevenburg, there are seven volumes of the Monstrous Manual, each dealing with certain creature or species. Whoever studies the manual for one week, learns enough about the weaknesses of the subject creature to gain +2 to damage when fighting it. Also, he will know any of its weaknesses, strengths and abilities that the author considered important.

The themes of six the books are: Basilisks, Dopplegangers, Ghouls, Ogres, Snake Folk, Vampires. The subject of the seventh volume is unknown.

Also, there is a rumor saying that anyone, who collects all the seven tomes will have the means to find Konrad’s secret hoard. Considering the fact that late Hunter Baron’s heir dug in the cellars of Loevenburg until several of its walls collapsed,even put his younger brother to torture and still found none of the fortune his father had collected, we can assume there’s at least one person who would do anything to possess all the seven volumes.

Magic Item: Thrombobezoar

“Shouldn’t we be more interested in the head that ran off, than the body that lies obviously devoid of life?” inquired the stocky ranger as he nervously watched the treeline for any sort of spidery movement.

“Yes, Osborn, we will. But we can spare a moment to gain some… compensation for the reward we won’t be getting for the poor lad killed by the strix.” With a disgusted look on his face Vilas the Halfelf wrigled his hand in the hole he cut in the pale belly of the headless carcass until he finally pulled it out, and with it a small egg-like stone glistening with blood.

“See? This bauble will fetch us a handsome price from the mages at the Observatory.”

Also called blood bezoar, his coppery red stone with surface rippling with curious patterns is a byproduct of a diet based on humanoid blood. It can be found in the bodies of blood drinking monsters such as vampire or fthinoporinostrix and it is greatly prized by alchemists and mages.

Whoever finds the courage to swallow the stone finds that it has several interesting qualities. Firstly, it makes its host crave rawer meats and even blood. Secondly, it helps to heal wounds its host sustains while the bezoar is in his belly. For every hit point worth of intelligent humanoid blood drunk (or for every two points of animal blood) the bezoar immediatelly heals one hit point of damage.

There are however several dark rumors that circulate about the blood bezoar, all of which tend to reach the poor experimentator only after he has ingested the said stone. Some say, that the bezoar is an egg that can reach only its first stage of evolution in the body of its first host and needs another living being to hatch. Others speak of dreams of blood and slaughter, that drive the host mad. And maybe the most important of all the rumors, the stone won’t leave the body on its own, it needs to be cut out.

Magic Item: Blackgammon

“There is a way to get our revenge on the vizier, Tariq.” said Barber the Mage. He wore gold embroidered black kaftan and his face was burnt red. The sun in these parts made his skin itch and blister and peel off in scales so he had to hide from it during the day. Yet this one forray to the market was fully worth the sunburn. The mage casually gesticulated towards the table, where a black iron box lay.

“You have a reputation as a rather competent backgammon player, I believe…”

Athough the black iron box looks crude and shows signs of rough handling on the outside, when opened, it reveals beautifully crafted backgammon board inlaid with mother-of-pearl striped with spikes of black iron that attracts metal. Fifteen and fifteen stones are semi-precious gems of red and blue encased in silver-gray filigree of an unknown alloy. Curiously twisted dice seem to be carved from bone, their pips are tiny garnets. The set is beautiful, yet it has an eerie feeling about it, as if it was not meant to be in possession of a living man.

Whoever plays a game of backgammon using this set and loses will die within two days. A saving throw at a penalty might be permissible at referee’s discretion.

The origin of the set is shrouded in mystery, as it often is with magical trinkets. However, first of its rumored owners was the infamous Assassin King, who is said to be hunting for his treasures far and wide even after his demise.