Monthly Archives: March 2012

Magic Item: Dog Charm

“Ooww!” moaned Vilas in a rather high pitched voice. He did find himself in a bed with a pretty serving girl just as he had planned for tonight. Yet the circumstances were somewhat different. He laid on his stomach, the girl was applying bandages to the nether parts of his back and to complete the humiliation, his companion Osborn the Ranger sat on a chair across from the bed and grinned like a devil.

“It must have been the knife that damned kid sold me!” mused Vilas in an attempt to explain the failing of his magical lore, more to himself than to anyone else. “I bet it was not stolen at all. You can’t trust the thieves these days!”

Athough Kleftis, the God of Thieves, has no real clergy or organized cult he is said to recognize giving of stolen silver to the beggars, drunken shouting of his name and certain obscure rituals passed on from master thiefs to their apprentices. One of these is the creation of a dog charm.

It is said that to create a dog charm you have to carve a small wooden figurine of a dog using a stolen knife and then tie its mouth with a strand from a hanged thief’s rope. Furthermore, you can only work on the figurine during the night and you must finish it under a full moon. Also, you must not speak a word while working on the dog charm and when done, you should bury the knife on a crossroads. As it usually is with these rituals, nobody knows which of the steps are the important ones and which were simply picked up along the way.

A dog charm is useful to the thief in two ways. Firstly, it renders all mundane dogs disinterested in the person of the thief. Secondly, it helps the thief blend in whenever he tries to blend in, sneak about and generally be stealthy.

Rules: Every dog charm has 1d6 charges. Whenever a thief carrying the charm rolls for Stealth,  the charm automatically adds a one point bonus to his skill consuming one of the charges. When the charm has no charges left, it loses all its abilities. Anytime a character buys, creates or othervise procures a dog charm, there is a 20% chance that it is botched and works the other way around (making dogs extremely interested in the thief and substituting one point from the Stealth skill until the charges run out).


Blog Which Can Eternal Lie… And LotFP

Yeah, it is not dead. Not yet anyway, so enjoy it while it lasts. Hopefully, it will take some time before Stygian Archives fall dormant again (i.e. before I stop posting again). That said, if you have any ideas for maintaining blogger-motivation, please put them in the comments.

I recently started game-mastering two games for two different groups (although both are based around the same bar) using – and that’s the important part – James Raggi’s awesome Lamentations of the Flame Princess (Grindhouse Edition). I do use my own house-rules (as most people do) and we don’t really play the weird fantasy game James describes in the referee book, but still, the LotFP rules, presentation and ideas are great inspiration for us. If you haven’t heard about this game, do google up a more wholesome review of it and check it out. It is worth the try.

Of course, most of the content I generate now is based on the LotFP rules. Not that they are too different from odnd, except for the ascending AC and d6 based specialist skills (rolling skill or less on d6 to succeed). Just so you know.

Ok, enough about me and my new obsessions, let’s do something interesting.